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Friday, September 11, 2009

Java GUI Programming Video Training



Java GUI Programming




Course Highlights


* Learn the basic elements required to create graphical application in the Java language including the AWT and Swing toolkits.
* Work with Swing’s text components and advanced table component to display
data in grids.
* Develop and embed Java Applets.
* Make tree nodes editable and define custom tree cell editors.
* Use Swing’s Tree component to display data in a hierarchy.
* Customize dialog boxes and contextual pop-up menus.

This Java GUI Programming Training Course provides development professionals with the basics of Java GUI programming. In this course, you’ll start with an introduction to GUI programming including the components of the Swing toolkit. You’ll then move on to learn how to work with tree classes and how to write applets.



Java GUI Programming: Level I

* 1.0 Introduction to GUI Programming
* 1.1 What is a GUI?
* 1.2 OC History of GUI
* 1.3 OC What is AWT?
* 1.4 OC What is Swing?
* 1.5 OC AWT and Swing Differences
* 1.6 OC GUI Fundamentals
* 1.7 OC What is a Component?
* 1.8 OC What is a Container?
* 1.9 OC Heavyweight vs. Lightweight
* 1.10 OC Model View Controller
* 1.11 OC Layout Management
* 1.12 OC Containers
* 1.13 OC AWT Components
* 1.14 OC Swing Components

* 2.0 Getting Started with AWT
* 2.1 Creating a GUI
* 2.2 OC What is a Frame?
* 2.3 OC The Frame Class
* 2.4 OC Frame Examples
* 2.5 OC The Label Class
* 2.6 OC Adding Components
* 2.7 OC Label Example
* 2.8 OC Te Button Class
* 2.9 OC Button Example
* 2.10 OC The Text Field Class
* 2.11 OC Text Field Example

* 3.0 Getting Started With Swing
* 3.1 The J Frame Class
* 3.2 OC Frame Example
* 3.3 OC Closing Frames
* 3.4 OC The J Label Class
* 3.5 OC Window Panes
* 3.6 OC Adding Components
* 3.7 OC Label Example
* 3.8 OC Marking Up Labels
* 3.9 OC J Button Class
* 3.10 OC The J Textfield Class
* 3.11 OC Pluggable Look and Feels

Java GUI Programming: Level II

* 1.0 Layout Management
* 1.1 Managing the Layout
* 1.2 OC Layout Managers
* 1.3 OC Swing Layout Managers
* 1.4 OC Setting a Layout Manager
* 1.5 OC Flow Layout Manager
* 1.6 OC Border Layout Manager
* 1.7 OC Grid Layout Manager
* 1.8 OC Grid Bag Layout Manager
* 1.9 OC Box Layout Manager
* 1.10 OC
Component Spacing
* 1.11 OC Managing Extra Space
* 1.12 OC Sectioning Frames
* 1.13 OC Card Layout Manager
* 1.14 OC J Scroll Pane Class
* 1.15 OC The J Tabbed Pane Class
* 1.16 Using Borders
* 1.17 OC Example Tittle Borders

* 2.0 OC Event Handling
* 2.1 Introduction to Events
* 2.2 OC Event Delegation Model
* 2.3 OC Event Handler Example
* 2.4 OC Register an Event Handler
* 2.5 OC Low Level Event Classes
* 2.6 OC Swing Event Classes
* 2.7 OC Event Listener Interfaces
* 2.8 OC Adapter Classes
* 2.9 OC Listener Register Methods
* 2.10 OC Common Event Methods
* 2.11 OC Components
* 2.12 OC Even Handling Example Using Inner Classes
* 2.13 OC Creating a Custom Event Class

Java GUI Programming: Level III

* 1.0 Text Components
* 1.1 The J Component Class
* 1.2 OC Password Fields
* 1.3 OC Text Areas
* 1.4 OC J Text Area Example
* 1.5 OC Working With Editor Panes
* 1.6 OC J Editor Pane Example
* 1.7 OC The J Text Pane Class

* 2.0 General Components
* 2.1 Check Boxes
* 2.2 OC Radio Buttons
* 2.3 OC Combo Boxes
* 2.4 OC Selection Lists
* 2.5 OC Tool Bars

* 2.6 OC Tool Tips
* 2.7 OC Slider Bars
* 2.8 OC Progress Indicators
* 2.9 OC Menus 4 takes

* 3.0 OC Tables
* 3.1 Working With Tables
* 3.2 OC The J Table Class
* 3.3 OC Creating a Basic Table
* 3.4 OC Column Widths
* 3.5 OC User Selections
* 3.6 OC User Interaction
* 3.7 OC Retrieving Selected Data
* 3.8 OC Selection Editors

Java GUI Programming: Level IV

* 1.0 Growing Trees
* 1.1 Visual Tree Elements
* 1.2 Tree Classes and Interfaces
* 1.3 Building a Tree
* 1.4 Connection Lines
* 1.5 Scrolling Trees
* 1.6 Selection Modes
* 1.7 Selection Events
* 1.8 Sell Editors
* 1.9 Custom Sell Editors

* 2.0 Dialogs and Pop- Ups
* 2.1 What is a Dialog?
* 2.2 Dialog Classes
* 2.3 Factory Dialogs
* 2.4 J File Chooser Class
* 2.5 Pop-Up Menu

* 3.0 Graphical Programming
* 3.1 Coordinates
* 3.2 Painting
* 3.3 The Graphics Class
* 3.4 The Color Class
* 3.5 The Font Class
* 3.6 Drawing
* 3.7 Working With Images

* 4.0 Writing Applets
* 4.1 What is an Applet?
* 4.2 Applet Methods
* 4.3 Applet Life Cycle
* 4.4 A Basic Applet
* 4.5 Embedding Applets
* 4.6 Passing Parameters to Applets
* 4.7 Using Components
* 4.8 Application to Applet
* 4.9 The Applet Viewer Utility


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