Applied C++ - Practical Techniques For Building Better Software (2003).chm
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Course Description
RH436 Red Hat Enterprise Clustering and Storage Management provides intensive hands-on experience with storage management, Red Hat Cluster Suite, and the Shared Storage technology delivered by Red Hat Global File System™ (GFS). This 4-day course has a strong emphasis on hands-on lab activities using enterprise-class storage, server, and auxiliary equipment. A portion of the final day of class is entirely given over to additional lab time so that course participants have ample time to practice Cluster Suite and GFS skills in a realistic environment before returning to production systems.
What you will learn:
Prerequisites:
Participants in RH436 should already be familiar with Red Hat Enterprise Linux. Recommended minimum competency level is completion of the RHCE or equivalent knowledge.
Goal:
RH436 is designed to train people with RHCE level competency on skills required to deploy and manage highly available storage data to the mission-critical enterprise computing environment. Complementing skills gained in RH401, this course delivers extensive hands-on training with storage management, Red Hat Cluster Suite, and the shared file system, GFS.Audience:RH436 is aimed at senior Red Hat Enterprise Linux system administrators and other IT professionals working in enterprise environments and mission-critical systems.
Course Description:
Troubleshooting is both an art and a science, an instinct (typically informed by experience) and a technique. In RH142 Linux Troubleshooting Techniques and Tools, participants will learn techniques for troubleshooting a Linux system and will learn to use a variety of troubleshooting tools available on Red Hat Enterprise Linux.RH142 Linux Troubleshooting Techniques and Tools is a 4 day heavily lab-oriented class designed to help participants learn (or improve) their troubleshooting skills using tools available in Red Hat Enterprise Linux. Labs will offer a range of problems from RHCT level and up to allow participants to extend their knowledge and techniques.Participants will have the opportunity to debug live systems, exercising their new troubleshooting skills on a working system so that they can start to (or continue to) develop troubleshooting experience.For a complete outline of the material taught in this course, see the Outline for RH142 Red Hat Enterprise Linux Troubleshooting course.
Goal:
A Red Hat Enterprise Linux system administrator who can identify, diagnose, and resolve problems on a Red Hat Enterprise Linux system, and who can take preventative action to avoid problems.
Audience:
Linux system administrators who understand how to install and configure a Red Hat Enterprise Linux system and who wish to deepen their understanding of troubleshooting on Linux.Prerequisites:* Has successfully completed RH131 or RH133; or:* Holds a current RHCT certification; or:* Has equivalent system administration knowledge under Red Hat Enterprise Linux. This knowledge includes: installation, service management (using service and chkconfig, for example), basic system monitoring (using ps and top, and perhaps meminfo and the /proc filesystem), filesystem management (using fdisk and mkfs), and basic troubleshooting (including managing log files and perhaps the use of hardware probing tools such as ethtool and lspci).
About This Book
Chapter 1 gives an overview of the capabilities of Java that set it apart from other programming languages. We explain what the designers of the language set out to do and to what extent they succeeded. Then, we give a short history of how Java came into being and how it has evolved.
In Chapter 2, we tell you how to install Java and the companion software for
this book from the CD-ROM onto your computer. Then we guide you through compiling and running three typical Java programs, a console application, a graphical application, and an applet.
Chapter 3 starts the discussion of the Java language. In this chapter, we cover the basics: variables, loops, and simple functions. If you are a C or C++ programmer, this is smooth sailing because the syntax for these language features is essentially the same as in C. If you come from a non-C background such as Visual Basic or COBOL, you will want to read this chapter carefully.
Object-oriented programming (OOP) is now in the mainstream of programming practice, and Java is completely object oriented.
Chapter 4 introduces encapsulation, the first of two fundamental building blocks of object orientation, and the Java language mechanism to implement it, that is, classes and methods. In addition to the rules of the Java language, we also give advice on sound OOP design. Finally, we cover the marvelous javadoc tool that formats your code comments as a set of hyperlinked web pages. If you are familiar with C++, then you can browse through this chapter quickly. Programmers coming from a non-object-oriented background should expect to spend some time mastering OOP concepts before going further with Java.
Classes and encapsulation are only one part of the OOP story, and Chapter 5 introduces the other, namely, inheritance. Inheritance lets you take an existing class and modify it according to your needs. This is a fundamental technique for programming in Java. The inheritance mechanism in Java is quite similar to that in C++. Once again, C++ programmers can focus on the differences between the languages.
Chapter 6 shows you how to use Java's notion of an interface. Interfaces let you go beyond the simple inheritance model of Chapter 5. Mastering interfaces allows you full access to the power of Java's completely object-oriented approach to programming. We also cover a useful technical feature of Java here. These are called inner classes. Inner classes help make your code cleaner and more concise.
In Chapter 7, we begin application programming in earnest. We show how you can make windows, how to paint on them, how to draw with geometric shapes, how to format text in multiple fonts, and how to display images.
Chapter 8 is a detailed discussion of the event model of the AWT, the abstract windows toolkit. (We discuss the event model that was added to Java 1.1, not the obsolete and simplistic 1.0 event model.) You'll see how to write the code that responds to events like mouse clicks or key presses. Along the way you'll see how to handle basic GUI elements like buttons and panels.
Chapter 9 discusses the Swing GUI toolkit in great detail. The Swing toolkit is how you can use Java to build a cross-platform graphical user interface. You'll learn all about the various kinds of buttons, text components, borders, sliders, list boxes, menus, and dialog boxes. However, some of the more advanced components are discussed in Volume 2.
After you finish Chapter 9, you finally have all mechanisms in place to write applets, those mini-programs that can live inside a Web page, and so applets are the topic of Chapter 10:. We show you a number of useful and fun applets, but more importantly, we show you what goes on behind the scenes. And we show you how to use the Java Plug-in that enables you to roll out applets that take advantage of all the newest Java features, even if your users use old browsers or browsers made by hostile vendors.
Chapter 11 discusses exception handling, Java's robust mechanism to deal with the fact that bad things can happen to good programs. For example, a network connection can become unavailable in the middle of a file download, a disk can fill up, and so on. Exceptions give you an efficient way of separating the normal processing code from the error handling. Of course, even after hardening your program by handling all exceptional conditions, it still might fail to work as expected. In the second half of this chapter, we give you a large number of useful debugging tips. Finally, we guide you through sample sessions with various tools: the JDB debugger, the debugger of the Forte development environment, a profiler, a code coverage testing tool and the AWT robot.